The comprehensive Graphic Design and Web Development program is designed to prepare our students for the real world of web development and design, starting them from basic computer skills and multimedia design to working our way up to advanced graphics and web programming. We provide hands-on education using up-to-date technology found in the real world with F.I.R.S.T. Institute’s signature teaching methods applied.
The web is changing rapidly so we use up-to-date technology and cover all areas of expertise that a modern web designer and developer would need. Our focus is not to spend the entire program on one area of design or development, but instead dive deep into core areas. This gives our students the ability to get their hands in many different areas, so they can have a better opportunity to see in what field they would like best to work. This creates a well-rounded graduate that will have many opportunities and the skills necessary to gain entry level employment in Graphic Design, Print and Web Design, and Development.
At F.I.R.S.T. Institute, we strive to keep our curriculum updated to reflect actual trends in this ever-growing and fast-paced industry. This means utilizing industry-standard creative design programs, the latest programming techniques, and knowledge of the ever-changing design and development landscape. We take advantage of the vast amount of open source frameworks, tooling, and software available.
Our students are graded and held accountable for each and every course they encounter. Consistent drills and quizzes keep students active and interested in the information provided by the instructor. Our main objective is simple: provide the finest in education by exposing students every day to the very things that inspire them to be successful in the web design and development career field.
Prerequisite: Basic Mac and Internet competencies. High School level English or higher.
Delivery Methodology: Campus = 100% Campus, IDL = 100% Interactive Distance Learning
Average Class Size: 16 Students
Upon successful completion of the program, graduates obtain a Diploma.
Thirty-Nine (39) Weeks – 1014 Clock Hours / 91.26 Academic Quarter Credit Hours
811 Hours / 81.11 Academic Quarter Credit Hours – Instruction 203 / 10.15 Academic Quarter Credit Hours – Lab
Students in our IDL program are required to purchase a Creative P.A.K. to use during the course of their program and beyond. The digital media industry and its relevant technology are ever-changing, so specific items in your Creative P.A.K. may be updated from time to time. Specific items are not guaranteed. Contact the school for more information.
You can find an up-to-date list here. Total: $1050
Students are required to be prepared for class. This includes having these items at all times: pen, writing paper/notebook, ID badge, and all required materials for their program. The following required items are not included in the tuition. It is the student’s responsibility to purchase the items for use on their first day of class.
Students learn a basic level understanding of computers, their parts, and terminology for the first week of Graphic Design Principles. After students have learned the fundamentals of computing and have a good understanding of the diverse types of digital media formats, students get a sneak peek at the Adobe Creative Suite of Products. A set of tools that are widely used in the Graphics and Digital Design industry. F.I.R.S.T. then introduces them to art history, and the evolution of visual arts, in relation to the development of modern design principles and standards as a foundation to contemporary visual design and color theory. Classes get introduced to Typography and Design Processes. Important skill sets are then developed through studies on Creative Thinking, Research and Concept Development, Business Communications, Client Briefing and Analysis, Digital Printing, and the importance of the print production processes. Students learn Branding fundamentals and then examine marketing in relation to corporate and personal branding and social media.
GDWD 101 – Graphic Design Principles
With an intense focus on illustration students are introduced to Adobe Illustrator, an industry standard used primarily in the creation of vector graphics and line art. Students first learn about the concept of illustration through the study of simple, sequential, editorial, and marketing illustration. The Adobe Illustrator user interface, workspace and tools are then learned through demonstration and exercise. As skills are gained, students go from creating simple vector shapes to more advanced vector illustrations and graphics, including the use of typography. Students will take the skills learned in Illustrator to complete several projects that include logo design and other creative illustrations.
GDWD 102 – Digital Illustration
Adobe Photoshop is an industry standard for graphics editing, creation, and photo manipulation. From the technical processing of multiple images to the making of unique artwork and digital paintings, Photoshop is used by animators, graphic designers, web designers, photographers, architects, and more. In this course of study students are introduced to digital photography and camera basics. They will learn how to set up their cameras along with lighting considerations and learn to use them in real photo shoots. Photographs from Digital Photography are some of the images used to learn key skills in photo selections and editing. Throughout this course, students are introduced to the many tools and features of this powerful raster graphic editing software. Building on the skills learned, more advanced features, effects and techniques are taught using demonstration and hands on exercises. Students use their full understanding of the tools to create several portfolio worthy graphics projects.
GDWD 103 – Photoshop and Digital Photography
Understanding how various design elements are combined in the creation of successful visual communication is the basis of this course. Students begin with an introduction to the art of digital layout using the elements and principles of design. Exercises in how to create good compositions are done through design challenges. Next, students take some time to apply and further grow their layout and design techniques while learning Adobe InDesign, an industry standard. Using InDesign, students will create several projects such as catalogs and brochures and then go on to develop a print campaign for their course project.
GDWD 104 – Layout Design
Students are introduced to a brief history of the web, the language, and vocabulary associated with it. They then cover important design considerations for websites and applications to make them practical for all users. Professional concepts in User Experience and User Interface Design are learned during this course. Students gain an understanding in how to facilitate an easy end user experiences through meaningful and purposeful interface design. Skills are gained through practical exercise in the layout and positioning of web application content and elements. This is done through design research, wireframes, mock-ups, and prototyping. Several projects are completed that apply the UI/UX app design skills learned.
GDWD 105 – UI/UX Design
The internet through daily interaction, is an integrated way of life for both individuals and businesses. Students are introduced to HTML as a markup language, this is the foundation for building structure on websites. As languages are often broken down to basic words or elements, so too are coding related languages. Students then learn about HTML elements as the fundamentals of the language and the dynamic results that are produced through its use. A look at the importance and necessity of inclusion for all, to have equal participation in the use of the web through accessibility is then covered. Students will also be introduced to CSS, the language used for taking the basic structure of HTML and how it applies the visual display and presentation of web pages through responsive design. After learning how to develop a website from scratch, students then learn some basic Frame Works & Grid based layouts through templates. At this point students are learning some introductory concepts in how webpages are made to be interactive and engaging to the end user. Content Management Systems such as WordPress are integral to a significant percentage of existing sites on the web. These systems make the creation and management of digital content easier for both consumers and designers alike. Time in WordPress is spent on how to modify existing templates and using the advanced features included in them.
GDWD 106 – Web Design and Development
After having developed strong skills in Layout and Design, Typography, Illustration, and Photo Editing, along with an understanding of the web. Students are taught the techniques needed for putting design assets and graphics into motion. Motion theory is introduced at the beginning of the course to give students a sound foundation in the concepts needed to successfully execute projects. Students will learn technical skills that follow the principles of animation through key-framing, image positioning, masking, and other visual effects. Projects are developed with the goal of helping students grow in their creative problem-solving skills, these will be utilized in the execution of various motion graphics projects.
GDWD 107 – Motion Graphics
In the Web and Graphics Portfolio course, students cumulatively refine and perfect all their previous projects to a finished and finalized form. This is accomplished in part through professional review and critique. The body of work from GDWD 101 through GDWD 107 is what is included during this last stage of the course. Students leave the program with a diverse and strong, but most of all, professional level portfolio showing their abilities in graphic design, motion, and front-end web design & development.
GDWD 108 – Graphics and Web Portfolio